![]() ![]() ![]() The less popular Rell build, the use of Everfrost might get you some questionable looks but I can assure you it's incredibly strong. Lastly, as mentioned before we max Attract and Repel last because it now only scales with damage per level, this was done to allow for Rell to max Shattering Strike second over Attract and Repel by giving it a static cooldown. You're essentially levelling two separate abilities when you level it, which just increases is value so much.Īfter maxing Ferromancy - Crash Down / Mount Up we max Shattering Strike, it has level scaling for damage, healing and cooldown whereas Attract and Repel only scales with damage since 12.17. It increases our shield strength from Ferromancy - Crash Down and our movement speed while chasing during Ferromancy: Mount Up. Since Ferromancy - Crash Down / Mount Up is our bread and butter ability it is important for us to max this second. It is our fight/game changing ability, having it up more often is too good to pass up. Like nearly every single champion in the game (excluding some rare cases) we want to max our ultimate Magnet Storm at every opportunity with no exceptions. She's a rewarding champion to play and well worth picking up, even if its just as a counter pick to some of your matchups. She is probably one of the most easily punished engage support when she misuses and ability like Ferromancy - Crash Down / Mount Up.ĭespite all this, nothing beats the feeling of landing a 5 man engage with your Magnet Storm and setting up a game wombo combo. She's got a lot of hard counters, some popular champs. She does of course does come with her drawbacks, like any other champ. With tons of unique mechanics, synergies and playstyles you'll find it hard to get bored of the champion. She's insanely good at initiating a teamfight, while being just as good at turning around an enemies engage. Rell is an incredibly fun champion with so much to offer. Wasting this ability has huge throw potential, especially late game. Do not use it unless you have allies in range to follow it up and check if their cooldowns are up yet. It'll be your make or break ability in a lot of games, so do not mess it up. It's honestly ridiculous how strong this ability is when it comes to teamfights, Magnet Storm's ability to pull a large group of enemies into a small tight area ready for your team to bombard them with abilities is unmatched. It'll continuously pull people, so try to not to pull enemies out of your allies follow up abilities, try to drag them into it if anything. ![]()
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