While money spending is a real concern to have, a game's quality shouldn't be measured by its length. It's not "exciting" in the way one might think of when they imagine traditional or mainstream gaming, but the indie scene is changing the scope of what's considered "fun." Just as some gamers find beating Orphan of Kos in Bloodbornerewarding, others find emptying out cardboard boxes into their perfectly aligned spots to be rewarding, especially when they finally arrive at the end of the narrator's story.Īccording to the developers and Unpacking's Steam page, all of the game's handful of negative reviews are from users who felt that the game was too short to justify its price. Players learn about each stage of the character's life as she unpacks her belongings, and the pensive activity is meant to be as relaxing as it is cathartic.Īnd that just about sums up the game. In this way, the term "unpacking" is a double entendre. Starting in the year 1997, players are actually a character and each chapter is a window into her life, moving from a child's bedroom to a college dorm room, and a shared apartment followed by a somber breakup. Items do have more or less proper places in Unpacking, but it's part of how the game tells its short but meaningful story. Unpacking is a pixel art game about just that: unpacking the contents boxes into various homes and rooms, and choosing where and how to organize it all while also being confined in small yet significant ways.
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